Enabling designers to generate concepts of interactive product behaviours: a mixed reality design approach

DS 94: Proceedings of the Design Society: 22nd International Conference on Engineering Design (ICED19)

Year: 2019
Editor: Wartzack, Sandro; Schleich, Benjamin; Gon
Author: Maurya, Santosh; Takeda, Yukio; Mougenot, Celine
Series: ICED
Institution: Tokyo Institute of Technology
Section: ICT for design
DOI number: https://doi.org/10.1017/dsi.2019.199
ISSN: 2220-4342

Abstract

To design interactive behaviours for their products designers/makers have to use high fidelity tools like ?electronic prototyping kits?, involving sensors and programming to incorporate interactions in their products and are dependent on availability of hardware. Not every designer is comfortable using such tools to ideate and test their concept ideas, eventually slowing them down in the process. Thus, there is a need for a design tool that reduces dependence on complex components of such tools while exploring new concepts for product design at an early stage. In this work, we propose a Mixed Reality system that we developed to simulate interactive behaviours of products using designed visual interaction blocks. The system is implemented in three stages: idea generation, creating interactions and revision of interactive behaviours. The implemented virtual scenario showed to elicit high motivation and appeal among users resulting in inventive and creative design experience at the same time. As a result, designers will be able to create and revise their interaction-behavioural design concepts virtually with relative ease, resulting in higher concept generation and their validation.

Keywords: Conceptual design, Experience design, Virtual reality, Mixed Prototyping, Early design phases

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